Clears an area in the screen.
VGA.clearArea( x, y, width, height )
x - column where to start clearing the area
y - row where to start clearing the area
width - width of the area
height - height of the area
const int board_x0 = 40;
const int board_y0 = 5;
const int blocks_x = 10;
const int blocks_y = 20;
const int blocksize = 5;
unsigned offsety = board_y0 + ( y * blocksize );
int i;
for ( i=0; i<4; i++ )
{
}
VGA.setColor( GREEN );